# SPDX-License-Identifier: GPL-2.0 # Rules to generate bpf objs CLANG ?= clang SCRATCH_DIR := $(OUTPUT)/tools BUILD_DIR := $(SCRATCH_DIR)/build BPFDIR := $(top_srcdir)/tools/lib/bpf APIDIR := $(top_srcdir)/tools/include/uapi CCINCLUDE += -I$(selfdir)/bpf CCINCLUDE += -I$(top_srcdir)/usr/include/ CCINCLUDE += -I$(SCRATCH_DIR)/include BPFOBJ := $(BUILD_DIR)/libbpf/libbpf.a MAKE_DIRS := $(BUILD_DIR)/libbpf $(MAKE_DIRS): $(call msg,MKDIR,,$@) $(Q)mkdir -p $@ # Get Clang's default includes on this system, as opposed to those seen by # '--target=bpf'. This fixes "missing" files on some architectures/distros, # such as asm/byteorder.h, asm/socket.h, asm/sockios.h, sys/cdefs.h etc. # # Use '-idirafter': Don't interfere with include mechanics except where the # build would have failed anyways. define get_sys_includes $(shell $(1) $(2) -v -E - </dev/null 2>&1 \ | sed -n '/<...> search starts here:/,/End of search list./{ s| \(/.*\)|-idirafter \1|p }') \ $(shell $(1) $(2) -dM -E - </dev/null | grep '__riscv_xlen ' | awk '{printf("-D__riscv_xlen=%d -D__BITS_PER_LONG=%d", $$3, $$3)}') endef ifneq ($(CROSS_COMPILE),) CLANG_TARGET_ARCH = --target=$(notdir $(CROSS_COMPILE:%-=%)) endif CLANG_SYS_INCLUDES = $(call get_sys_includes,$(CLANG),$(CLANG_TARGET_ARCH)) BPF_PROG_OBJS := $(patsubst %.c,$(OUTPUT)/%.o,$(wildcard *.bpf.c)) $(BPF_PROG_OBJS): $(OUTPUT)/%.o : %.c $(BPFOBJ) | $(MAKE_DIRS) $(call msg,BPF_PROG,,$@) $(Q)$(CLANG) -O2 -g --target=bpf $(CCINCLUDE) $(CLANG_SYS_INCLUDES) \ -c $< -o $@ $(BPFOBJ): $(wildcard $(BPFDIR)/*.[ch] $(BPFDIR)/Makefile) \ $(APIDIR)/linux/bpf.h \ | $(BUILD_DIR)/libbpf $(call msg,MAKE,,$@) $(Q)$(MAKE) $(submake_extras) -C $(BPFDIR) OUTPUT=$(BUILD_DIR)/libbpf/ \ EXTRA_CFLAGS='-g -O0' \ DESTDIR=$(SCRATCH_DIR) prefix= all install_headers EXTRA_CLEAN += $(SCRATCH_DIR) |