Defined in 1 files as a function:
Referenced in 1 files:
Smatch caller information:
drivers/gpu/drm/vc4/vc4_validate_shaders.c vc4_handle_branch_target() -> texturing_in_progress()
| Type | Parameter | Key | Value |
|---|---|---|---|
| PARAM_VALUE | 0 | validation_state | 8147303303045890048 |
| DATA_SOURCE | 0 | validation_state | $0 |
| MEM_ZERO | 0 | validation_state | |
| USER_PTR | 0 | validation_state->shader |