Defined in 1 files as a function:

Referenced in 1 files:

Smatch caller information:

drivers/gpu/drm/vc4/vc4_validate_shaders.c vc4_handle_branch_target() -> texturing_in_progress()

Type Parameter Key Value
PARAM_VALUE 0 validation_state 8147303303045890048
DATA_SOURCE 0 validation_state $0
MEM_ZERO 0 validation_state
USER_PTR 0 validation_state->shader