Defined in 1 files as a function:

Referenced in 1 files:

Smatch caller information:

drivers/gpu/drm/vc4/vc4_validate_shaders.c check_tmu_write() -> record_texture_sample()

Type Parameter Key Value
PARAM_VALUE 0 validated_shader 4096-ptr_max
PARAM_VALUE 1 validation_state 8147303303045890048
PARAM_VALUE 1 validation_state->all_registers_used 0
PARAM_VALUE 1 validation_state->branch_targets 4096-ptr_max
PARAM_VALUE 1 validation_state->live_immediates 0
PARAM_VALUE 1 validation_state->max_ip 1-u32max
PARAM_VALUE 1 validation_state->shader 4096-ptr_max
PARAM_VALUE 1 *validation_state->live_immediates 0-4294967295
PARAM_VALUE 1 *validation_state->tmu_write_count s32min-s32max
PARAM_VALUE 2 tmu 0-1
BUF_SIZE 1 validation_state->branch_targets 8
CAPPED_DATA 1 validation_state->ip 1
DATA_SOURCE 0 validated_shader $0
DATA_SOURCE 1 validation_state $1
FUZZY_MAX 2 tmu 1
HARD_MAX 2 tmu 1
MEM_ZERO 1 validation_state
USER_DATA 2 tmu 0-1
USER_PTR 1 validation_state->shader